AoeStats
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Arabia

510015184Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 35m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1225
+16
🇨🇦 Goths · Canada
1191
+17
🇨🇱 Saracens · Chile
1242
-17
🇺🇸 Mongols · United States
1200
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,474 10:10 22:23 — ⚔ Archer Rush
32 1,120 10:18 20:43 — ⚔ Archer Rush
27 940 10:21 22:07 —
26 913 9:18 21:48 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,475 6,388 5,275 440 23,578 25,945
9,095 6,907 2,380 835 19,217 22,460
8,990 5,619 1,705 1,725 18,039 19,933
5,320 6,850 4,840 100 17,110 17,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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