AoeStats
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Nomad

510970000Analyzed
2v2 RM · 13h ago on Oct 3, 2026· 43m 10s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Malians · Belgium
1588
+15
🇧🇪 Armenians · Belgium
1569
+16
🇻🇳 Persians · Vietnam
1570
-16
🇩🇪 Danes · Germany
1557
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,762 12:39 17:22 38:34 ⛏ Fish Boom FC
36 1,568 12:07 16:55 32:24 ⛏ Fish Boom FC
32 1,394 12:50 16:32 31:39 ⛏ Fish Boom FC
30 1,307 12:32 20:07 35:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,630 16,705 9,560 2,565 48,460 51,313
19,165 14,288 12,150 2,250 47,853 49,640
19,140 13,051 11,355 2,510 46,056 45,720
11,850 16,635 11,750 1,250 41,485 46,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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