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Lombardia

508884688Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 7m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1059
+14
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1051
+15
🇨🇳 Mapuche · China
960
+18
🇨🇳 Vikings · China
928
+19
🇨🇳 Mongols · China
1056
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🇸🇪 Teutons · Sweden
1046
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🇮🇪 Ethiopians · Ireland
1009
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🇺🇸 Bulgarians · United States
954
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 403 — — —
52 404 — — —
37 289 — — —
35 275 — — —
34 263 — — —
30 235 — — —
27 211 — — —
3 25 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,400 200 50 0 1,650 2,098
1,300 300 50 0 1,650 1,610
1,250 275 0 0 1,525 1,991
1,000 365 50 0 1,415 1,655
1,100 200 0 0 1,300 1,473
850 275 0 0 1,125 1,413
750 305 0 0 1,055 1,383
800 225 0 0 1,025 1,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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