AoeStats
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MegaRandom

509728356Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 63m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1141
+16
🇺🇸 Goths · United States
1136
+16
🇲🇽 Spanish · Mexico
1128
+16
🇺🇸 Poles · United States
1115
+17
🇵🇱 Byzantines · Poland
1148
-17
🇦🇷 Magyars · Argentina
1135
-16
🇦🇺 Danes · Australia
1128
-16
🇧🇪 Persians · Belgium
1128
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,844 10:49 15:15 34:44 ⛏ Fast Castle
43 2,763 10:00 15:15 34:11 ⛏ Fast Castle
35 2,226 11:08 20:05 33:20 ⚔ Scout Rush
30 1,918 10:55 23:52 46:08 ⚔ Scout Rush
28 1,765 11:42 26:33 42:24 ⚔ Scout Rush
28 1,816 11:37 20:36 40:48
17 1,063 10:39 21:14 — ⚔ Skirmisher Rush
16 1,009 10:56 15:05 33:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,705 19,979 19,865 6,120 79,669 109,185
38,830 21,240 12,100 5,815 77,985 91,176
35,125 16,388 14,520 4,135 70,168 86,409
22,535 25,868 18,395 3,200 69,998 98,409
30,910 19,714 12,365 4,100 67,089 70,032
31,300 17,040 10,295 6,015 64,650 64,370
13,975 12,676 4,570 1,590 32,811 36,902
12,375 9,741 1,455 1,500 25,071 30,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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