AoeStats
← carcaage

Pilgrims

509646800Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 62m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
1231
+9
🇹🇷 Japanese · Türkiye
1128
+13
🇳🇱 Spanish · Netherlands
1085
+14
🇫🇷 Khitans · France
1064
+14
🇦🇷 Saracens · Argentina
1117
-15
🇹🇼 Varangians · Taiwan
1067
-13
🇦🇷 Japanese · Argentina
1023
-11
🇨🇴 Turks · Colombia
1007
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 2,536 11:10 18:35 36:34 ⛏ Fish Boom into Fire Galleys FC
39 2,457 10:27 15:40 32:40 ⛏ Fish Boom FC
36 2,265 12:38 21:51 35:07 ⛏ Fish Boom into Galleys into Fire Galleys FC
32 2,030 12:52 28:00 42:37 ⛏ Fish Boom into Galleys into Fire Galleys FC
31 1,966 13:40 20:04 — ⚔ Fish Boom into Fire Galleys FC into Scouts
26 1,598 11:50 21:10 35:22 ⛏ Fish Boom FC
23 1,430 10:30 17:59 46:32 ⛏ Fish Boom into Fire Galleys FC
22 1,373 12:45 17:44 29:20 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
50,655 25,245 12,895 1,850 90,645 95,621
33,205 30,580 13,295 4,025 81,105 104,680
29,660 30,080 11,550 4,250 75,540 80,425
26,915 24,785 17,065 3,750 72,515 82,787
31,125 28,575 10,995 1,655 72,350 82,861
30,690 18,235 18,350 3,550 70,825 76,061
13,285 23,285 14,425 2,550 53,545 62,987
9,140 8,206 3,105 1,065 21,516 24,699
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.