AoeStats
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Arena

510470769Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 61m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1120
+15
🇺🇸 Franks · United States
1088
+17
🇩🇪 Shu · Germany
1087
+17
🇲🇽 Aztecs · Mexico
1074
+17
🇲🇽 Malians · Mexico
1184
-20
🇦🇷 Lithuanians · Argentina
1112
-17
🇦🇺 Japanese · Australia
1092
-16
🇲🇽 Spanish · Mexico
1016
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,524 11:25 16:13 36:15 ⛏ Fast Castle
32 1,994 12:02 16:09 32:58 ⛏ Fast Castle
30 1,855 10:53 15:46 27:48 ⛏ Fast Castle
29 1,790 11:17 15:00 31:45 ⛏ Fast Castle
24 1,472 12:24 17:43 31:51 ⛏ Fast Castle
23 1,406 14:11 17:52 34:05 ⛏ Fast Castle
22 1,366 9:21 14:57 32:08 ⛏ Fast Castle
15 918 9:58 16:54 33:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,755 24,010 26,900 6,150 99,815 104,155
35,685 31,455 23,340 2,800 93,280 100,160
46,675 17,000 18,385 3,005 85,065 91,016
30,300 31,605 17,765 4,615 84,285 97,831
28,355 28,175 17,195 3,755 77,480 108,749
31,765 29,660 14,285 1,700 77,410 85,211
30,930 29,570 5,645 2,730 68,875 72,279
28,230 24,545 6,035 2,250 61,060 75,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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