AoeStats
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Arabia

506421091Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 36m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1081
+14
🇺🇸 Ethiopians · United States
1067
+15
🇦🇷 Hindustanis · Argentina
1042
-15
🇦🇷 Burgundians · Argentina
1037
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 2,381 9:45 21:38 —
33 1,205 9:08 20:00 — ⚔ Scout Rush
25 933 10:01 21:00 — ⚔ Archer Rush
24 894 9:48 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,875 7,464 6,780 200 33,319 34,832
10,775 7,351 3,875 2,170 24,171 26,461
7,600 9,419 2,810 200 20,029 23,699
3,980 4,076 100 475 8,631 9,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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