AoeStats
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African Clearing

510747288Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 45m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Cumans · Taiwan
1659
+10
🇹🇼 Berbers · Taiwan
1647
+11
🇹🇼 Japanese · Taiwan
1631
+11
🇨🇳 Turks · China
1586
-12
🇭🇰 Teutons · Hong Kong SAR China
1507
-10
🇹🇼 Varangians · Taiwan
1493
-10
Player eAPM Actions Feudal Castle Imperial Opening
55 2,470 13:38 17:11 39:03 ⛏ Fast Castle
54 2,440 13:48 18:31 41:31 ⛏ Fish Boom FC
44 1,994 11:35 27:38 44:34 ⚔ Scouts into Archers
40 1,802 13:41 20:49 40:57
40 1,792 12:36 20:40 43:31 ⛏ Fast Castle
34 1,535 14:28 19:13 36:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,225 13,794 8,165 3,280 37,464 38,282
14,325 14,745 4,930 2,800 36,800 36,880
13,330 9,809 8,070 4,860 36,069 37,078
11,470 14,982 8,165 950 35,567 38,185
13,105 8,235 5,065 1,180 27,585 32,249
12,100 9,364 3,020 1,740 26,224 27,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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