AoeStats
← El Destungador

Black Forest

510201885Analyzed
3v3 RM · 13h ago on Sep 29, 2026· 43m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Inca · Chile
969
+15
🇪🇸 Spanish · Spain
955
+16
🇬🇧 Saxons · United Kingdom
923
+17
🇹🇷 Vietnamese · Türkiye
982
-17
🇹🇷 Goths · Türkiye
943
-16
🇹🇷 Britons · Türkiye
915
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 917 12:52 17:06 31:15 ⛏ Fast Castle
20 883 13:10 21:03 35:16 ⛏ Fast Castle
20 872 11:31 19:24 35:48 ⛏ Fish Boom FC
14 628 11:55 19:12 28:39 ⛏ Fast Castle
14 613 11:49 16:36 31:59 ⛏ Fast Castle
10 447 12:03 24:01 37:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,540 15,607 18,295 1,025 55,467 61,028
12,500 19,619 13,605 3,700 49,424 51,322
18,060 17,775 10,270 2,550 48,655 52,632
24,885 8,745 9,830 2,930 46,390 55,244
23,845 11,127 9,675 750 45,397 48,769
9,425 11,840 6,740 4,920 32,925 38,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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