AoeStats
← morignor13

MegaRandom

509926489Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 50m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
954
+16
🇲🇽 Huns · Mexico
935
+17
🇬🇷 Franks · Greece
983
-17
🇨🇭 Varangians · Switzerland
931
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,329 10:36 19:33 40:16 ⛏ Fast Castle
25 1,252 12:08 20:26 37:31 ⛏ Fish Boom FC
22 1,138 12:48 17:39 37:42 ⛏ Fish Boom FC
16 795 11:10 18:26 33:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,775 16,565 18,045 3,100 67,485 78,250
19,305 16,475 8,030 3,185 46,995 53,601
16,225 12,895 8,270 4,200 41,590 46,280
12,370 12,605 4,770 1,500 31,245 34,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.