AoeStats
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Arena

511074095Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 47m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Teutons · Norway
1096
+15
🇳🇴 Inca · Norway
1093
+15
🇹🇷 Burgundians · Türkiye
1032
+17
🇧🇪 Japanese · Belgium
1010
+18
🇺🇸 Danes · United States
1084
-17
🇺🇸 Persians · United States
1072
-17
🇮🇳 Bulgarians · India
1068
-16
🇮🇳 Ethiopians · India
1030
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,007 10:04 13:43 29:44 ⛏ Fast Castle
40 1,914 11:18 16:39 32:06 ⛏ Fast Castle
35 1,694 11:48 16:09 32:29 ⛏ Fast Castle
27 1,279 11:31 17:23 34:19 ⛏ Fast Castle
25 1,188 11:07 16:18 36:04 ⛏ Fast Castle
21 1,021 10:13 25:20 — ⚔ Archer Rush
19 897 8:42 24:20 34:20 ⚔ Tower Rush
18 859 11:34 16:23 29:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,840 34,460 14,780 850 76,930 78,658
23,890 22,765 8,470 8,090 63,215 74,205
26,285 22,420 6,770 1,655 57,130 62,013
20,865 12,290 12,065 3,030 48,250 62,593
14,295 17,785 12,670 2,250 47,000 77,001
22,045 12,480 10,620 1,600 46,745 49,938
18,325 9,345 5,070 2,675 35,415 39,096
11,625 5,950 2,105 2,165 21,845 24,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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