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African Clearing

510507419Analyzed
4v4 RM · 13h ago on Oct 1, 2026· 111m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1203
+9
🇨🇳 Portuguese · China
1155
+11
🇮🇳 Varangians · India
983
+18
🇮🇳 Huns · India
976
+18
1077
-16
🇧🇪 Poles · Belgium
1071
-15
🇨🇳 Chinese · China
1005
-13
🇨🇳 Japanese · China
975
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 4,629 12:14 18:11 41:17 ⛏ Fast Castle
38 4,195 15:06 23:48 33:43 ⛏ Fish Boom FC
35 3,884 12:38 17:13 48:00 ⛏ Fast Castle
35 3,863 15:39 23:15 43:59 ⛏ Fast Castle
31 3,408 15:29 20:55 42:06 ⛏ Fast Castle
27 3,050 13:52 18:36 39:56 ⚔ Scout Rush
18 2,046 15:15 21:35 42:00 ⛏ Fish Boom FC
3 338 12:35 18:13 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
166,540 54,793 50,260 4,270 275,863 286,680
104,955 30,683 45,840 8,650 190,128 203,099
80,975 35,408 32,800 3,675 152,858 168,821
55,930 64,860 25,395 3,800 149,985 153,981
24,445 57,845 50,020 9,925 142,235 184,140
48,705 50,110 17,005 4,725 120,545 131,654
31,875 45,075 27,385 8,585 112,920 119,972
3,100 1,712 815 100 5,727 6,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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