AoeStats
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Yucatan

510504120Analyzed
4v4 RM · 8h ago on Oct 1, 2026· 43m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Huns · Australia
1211
+8
🇦🇺 Japanese · Australia
1185
+9
🇦🇺 Mongols · Australia
1134
+11
🇦🇺 Varangians · Australia
1015
+16
🇰🇷 Slavs · South Korea
1054
-12
🇮🇳 Cumans · India
1018
-11
🇨🇳 Chinese · China
1016
-11
🇮🇳 Bengalis · India
993
-10
Player eAPM Actions Feudal Castle Imperial Opening
52 2,248 9:14 18:45 36:49 ⚔ Scouts into Skirms
39 1,716 10:28 20:16 36:41 ⚔ Scout Rush
38 1,661 10:56 22:18 35:28 ⛏ Fast Castle
36 1,574 9:57 14:56 34:42 ⛏ Fast Castle
35 1,536 11:51 19:05 28:56
31 1,330 11:46 17:36 39:16
26 1,138 12:52 22:45 — ⛏ Fish Boom
16 711 12:14 19:34 39:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,815 15,794 14,435 950 55,994 63,331
21,670 17,571 7,740 2,460 49,441 54,354
15,300 18,057 10,255 2,800 46,412 58,175
21,525 11,991 9,050 1,500 44,066 46,999
17,035 9,248 4,990 1,915 33,188 38,136
15,375 11,327 3,695 2,350 32,747 39,850
11,960 13,884 5,135 1,690 32,669 36,993
11,225 10,392 2,070 3,450 27,137 30,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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