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Arena

510496618Analyzed
4v4 RM · 14h ago on Oct 1, 2026· 47m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Byzantines · Switzerland
1046
+15
🇬🇧 Goths · United Kingdom
1046
+15
🇨🇱 Varangians · Chile
1034
+15
🇪🇸 Japanese · Spain
1022
+16
🇭🇰 Magyars · Hong Kong SAR China
1086
-17
🇨🇳 Chinese · China
1032
-16
🇨🇳 Armenians · China
1011
-15
🇨🇳 Varangians · China
963
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,713 11:51 17:06 31:11 ⛏ Fast Castle
29 1,345 11:12 17:27 34:06 ⛏ Fast Castle
23 1,082 12:21 17:22 31:25 ⛏ Fast Castle
22 1,028 10:57 14:44 36:40 ⛏ Fast Castle
22 1,013 10:02 17:18 30:12 ⛏ Fast Castle
19 915 11:48 19:43 37:13 ⛏ Fast Castle
16 760 12:15 19:18 40:17 ⛏ Fast Castle
15 716 11:35 15:22 27:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,845 19,105 11,400 1,200 70,550 80,222
26,940 15,375 14,415 1,920 58,650 63,328
24,045 12,570 9,940 3,050 49,605 55,300
21,345 13,855 10,560 1,295 47,055 53,731
21,880 12,775 9,205 2,450 46,310 55,121
25,005 7,475 8,645 1,000 42,125 50,177
17,530 7,875 8,825 750 34,980 36,868
13,000 9,270 1,790 3,650 27,710 34,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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