AoeStats
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Baltic

510975660Analyzed
2v2 RM · 12h ago on Oct 3, 2026· 52m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Chinese · Finland
1290
+11
🇮🇪 Varangians · Ireland
1183
+16
🇪🇸 Saracens · Spain
1191
-14
🇳🇱 Aztecs · Netherlands
1158
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,245 12:31 17:27 43:09 ⛏ Fish Boom FC
33 1,741 10:03 24:06 38:00 ⛏ Fish Boom into Fire Galleys FC
26 1,379 9:42 22:49 45:47 ◆ Fire Galleys into Galleys FC
23 1,219 13:40 21:35 41:32 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
17,470 26,436 16,850 3,280 64,036 74,236
19,995 28,883 11,730 1,910 62,518 70,089
19,155 17,498 10,640 2,310 49,603 58,734
15,750 17,865 8,845 2,250 44,710 47,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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