AoeStats
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Nomad

510967400Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 56m 58s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Dravidians · Spain
1174
+17
🇲🇹 Spanish · Malta
1168
+17
🇩🇪 Byzantines · Germany
1167
+17
🇪🇸 Saxons · Spain
1152
+18
🇨🇳 Malians · China
1231
-18
🇨🇳 Saracens · China
1209
-18
🇨🇳 Persians · China
1190
-17
🇹🇼 Italians · Taiwan
1169
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,544 16:14 22:21 27:18 ⛏ Fish Boom FC into Fast Imp
35 2,010 15:02 19:20 55:04 ⛏ Fish Boom FC
28 1,598 12:46 16:24 33:36 ⛏ Fish Boom FC
28 1,579 13:41 18:04 44:40 ⛏ Fish Boom FC
27 1,521 13:52 19:56 32:07 ⛏ Fish Boom FC
24 1,384 13:50 17:12 51:15 ⛏ Fish Boom FC
22 1,227 17:34 21:53 47:44 ⛏ Fish Boom FC
22 1,259 14:20 23:55 44:48 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
34,000 13,735 18,590 4,750 71,075 75,681
29,965 19,095 17,715 1,900 68,675 75,998
24,625 23,265 12,745 5,575 66,210 69,961
18,600 26,205 13,795 3,510 62,110 66,056
26,885 13,330 14,020 4,055 58,290 69,201
16,410 12,925 10,435 4,500 44,270 48,336
12,795 15,586 11,455 1,700 41,536 49,197
15,445 14,313 6,750 1,510 38,018 46,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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