AoeStats
← Dani Mocanu

MegaRandom

509129445Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 51m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
790
+13
🇺🇸 Vikings · United States
768
+14
🇷🇴 Portuguese · Romania
760
+14
🇷🇴 Danes · Romania
733
+15
🇭🇰 Khmer · Hong Kong SAR China
720
-14
🇭🇰 Shu · Hong Kong SAR China
715
-14
🇭🇰 Wei · Hong Kong SAR China
714
-14
🇺🇸 Huns · United States
707
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,993 14:16 25:09 32:37 ⛏ Fish Boom FC
23 1,200 17:30 26:31 30:54 ⛏ Fish Boom FC
20 1,008 13:33 23:01 36:27 ⛏ Fish Boom FC
19 997 12:26 27:30 35:29 ⛏ Fish Boom FC
19 967 14:18 26:23 38:34 ⛏ Fish Boom FC
17 894 13:31 20:07 34:38 ⛏ Fish Boom FC
14 724 13:53 22:11 40:30 ⛏ Fast Castle
11 567 13:52 20:43 32:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,570 25,790 15,830 2,780 66,970 74,931
21,150 18,835 11,945 4,590 56,520 64,402
12,905 20,685 10,350 1,630 45,570 55,692
10,225 20,030 12,350 750 43,355 56,218
12,520 15,120 8,310 2,800 38,750 42,594
10,070 14,120 5,665 2,710 32,565 37,935
8,325 14,070 8,545 900 31,840 35,572
8,950 10,090 4,500 1,500 25,040 30,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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