AoeStats
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Arena

509788159Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 54m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
1198
+12
🇻🇪 Burmese · Venezuela
1130
+15
🇩🇪 Mapuche · Germany
1081
+17
🇺🇸 Teutons · United States
1050
+20
🇹🇼 Byzantines · Taiwan
1127
-17
🇨🇦 Danes · Canada
1119
-16
🇨🇦 Khmer · Canada
1119
-16
🇲🇽 Turks · Mexico
1084
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,704 11:47 15:24 33:19 ⛏ Fast Castle
41 2,212 11:08 13:59 38:41 ⛏ Fast Castle
35 1,916 9:12 12:06 33:02 ⛏ Fast Castle
34 1,835 11:53 15:37 41:10 ⛏ Fast Castle
32 1,751 11:38 15:31 33:09 ⛏ Fast Castle
28 1,522 10:47 24:55 37:26
23 1,266 12:26 17:31 22:41 ◆ FC into Fast Imp
15 809 13:56 20:48 37:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,130 20,015 13,030 2,150 71,325 82,209
33,090 15,965 15,640 1,500 66,195 83,884
26,795 23,445 11,775 1,630 63,645 67,744
30,690 19,575 10,240 1,755 62,260 80,631
22,440 15,445 11,690 3,450 53,025 59,137
23,060 11,820 10,800 875 46,555 55,029
20,815 11,270 6,220 1,780 40,085 40,789
13,380 15,964 7,095 1,020 37,459 40,229
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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