AoeStats
← len´s_goth

Arabia

510246314Analyzed
2v2 RM · 17h ago on Sep 30, 2026· 25m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Celts · Mexico
1064
+15
🇲🇽 Mongols · Mexico
1056
+15
🇺🇸 Saracens · United States
1051
-16
🇺🇸 Danes · United States
1013
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 1,563 9:43 24:32 — ⚔ Scout Rush
25 648 9:14 20:11 — ⚔ M@A FC into Skirms
23 595 10:06 — — ⚔ Archers into Skirms
10 264 10:38 23:13 —

Resources

Player Food Wood Gold Stone Spent Collected
5,520 4,577 980 0 11,077 11,758
5,270 4,345 520 750 10,885 11,784
4,415 2,937 340 775 8,467 9,449
3,160 2,500 725 125 6,510 7,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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