AoeStats
← 冬马和纱

Arabia

510113402Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 43m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1065
+13
🇨🇳 Saxons · China
1038
+14
🇪🇸 Celts · Spain
1016
+15
🇨🇳 Goths · China
1159
-38
🇨🇳 Mongols · China
928
-33
🇨🇳 Franks · China
928
-33
Player eAPM Actions Feudal Castle Imperial Opening
44 1,922 11:45 23:34 33:54 ⚔ Scouts into Skirms
28 1,226 12:01 19:19 34:46 ⛏ Fast Castle
25 1,102 12:36 18:57 41:42 ⛏ Fast Castle
25 1,117 10:48 21:35 34:24 ⚔ Scout Rush
24 1,064 13:43 26:35 38:00
19 827 11:27 20:15 41:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,520 12,431 9,145 1,700 43,796 52,759
15,850 10,890 6,695 2,250 35,685 39,311
12,670 6,197 2,985 2,270 24,122 35,909
12,255 4,760 3,795 1,500 22,310 26,428
9,015 8,188 3,425 850 21,478 28,206
10,350 4,130 3,385 650 18,515 19,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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