AoeStats
← enginebolt

Baltic

510565384Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 4m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇼 Spanish · Kuwait
994
+12
🇫🇷 Dravidians · France
949
+13
🇩🇪 Britons · Germany
918
+15
🇦🇷 Varangians · Argentina
896
+16
🇨🇳 Slavs · China
971
-18
🇨🇳 Turks · China
900
-14
🇦🇷 Burgundians · Argentina
857
-12
🇲🇾 Gurjaras · Malaysia
847
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 133 — — —
22 98 — — —
19 82 — — —
16 70 — — —
14 61 — — —
12 54 — — —
11 49 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 100 0 0 1,250 1,226
450 175 0 0 625 569
400 25 0 0 425 410
250 0 50 0 300 456
100 0 0 0 100 185
100 0 0 0 100 140
0 0 0 0 0 100
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.