AoeStats
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African Clearing

510609636Analyzed
3v3 RM · 15h ago on Oct 1, 2026· 56m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saxons · Colombia
1560
+16
🇲🇽 Khitans · Mexico
1554
+16
🇲🇽 Wei · Mexico
1545
+16
🇺🇸 Vietnamese · United States
1626
-19
1577
-17
🇺🇸 Malians · United States
1461
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 3,310 11:55 17:59 39:36 ⛏ Fast Castle
48 2,698 12:12 22:26 40:57 ⛏ Fish Boom FC
45 2,507 15:01 18:35 35:58 ⛏ Fish Boom FC
42 2,381 11:21 25:10 42:04 ⚔ Scouts into Towers
34 1,921 12:46 16:53 38:46 ⛏ Fast Castle
30 1,658 13:04 26:55 45:00 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,765 32,159 24,200 4,755 100,879 111,276
32,565 21,048 19,880 2,400 75,893 77,127
23,340 24,102 9,080 4,880 61,402 65,357
35,385 13,749 6,630 2,455 58,219 63,019
21,250 22,475 10,615 1,605 55,945 63,016
16,485 14,176 6,340 3,725 40,726 42,114
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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