AoeStats
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Arabia

509785517Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 41m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
798
+16
🇨🇱 Britons · Chile
796
+16
🇧🇷 Spanish · Brazil
833
-17
🇪🇸 Berbers · Spain
776
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,649 11:17 24:40 — ⚔ Skirmisher Rush
31 1,258 10:24 23:44 — ⚔ Archer Rush
30 1,233 11:23 20:38 —
22 886 11:09 23:17 36:25 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,370 6,176 4,495 1,400 23,441 29,720
9,040 9,932 3,290 850 23,112 26,473
10,435 7,287 2,560 1,625 21,907 22,926
9,375 5,273 3,885 1,650 20,183 20,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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