AoeStats
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African Clearing

510442478Analyzed
3v3 RM · 4h ago on Oct 1, 2026· 63m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Sicilians · Mexico
1283
+16
🇲🇽 Chinese · Mexico
1267
+17
🇲🇽 Khmer · Mexico
1267
+17
🇦🇷 Varangians · Argentina
1333
-20
🇦🇷 Sicilians · Argentina
1281
-16
🇦🇷 Celts · Argentina
1224
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,790 13:07 19:14 43:15 ⛏ Fast Castle
41 2,640 12:37 17:42 43:39 ⛏ Fast Castle
38 2,402 12:21 28:34 52:45 ⚔ Towers FC
29 1,833 15:47 20:04 53:29 ⛏ Fast Castle
28 1,770 13:18 17:00 39:16 ⛏ Fast Castle
27 1,735 13:31 23:46 40:41 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,005 36,027 16,260 2,100 85,392 97,654
20,095 32,175 20,555 3,805 76,630 89,026
25,400 24,869 12,830 3,025 66,124 68,868
27,140 21,016 14,235 1,650 64,041 68,612
31,090 14,209 13,720 3,685 62,704 78,764
27,075 19,975 9,610 1,050 57,710 61,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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