AoeStats
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Arena

510245258Analyzed
4v4 RM · 17h ago on Sep 30, 2026· 107m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
741
+16
🇨🇴 Vietnamese · Colombia
739
+16
🇨🇦 Spanish · Canada
684
+18
🇲🇽 Celts · Mexico
665
+19
🇨🇳 Franks · China
770
-19
🇺🇸 Vikings · United States
725
-17
🇨🇳 Danes · China
717
-17
🇦🇷 Khmer · Argentina
708
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 3,183 10:39 14:09 31:16 ⛏ Fast Castle
29 3,140 12:08 21:43 36:49 ⚔ FC into Archers
28 2,980 10:54 25:05 38:25 ⚔ Towers FC
23 2,484 11:43 16:53 34:08 ⛏ Fast Castle
20 2,140 11:51 16:54 33:07 ⛏ Fast Castle
19 1,990 10:34 19:03 52:45 ⛏ Fast Castle
19 2,023 15:00 21:26 33:45 ⛏ Fast Castle
4 470 15:37 26:32 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
62,510 73,950 57,310 6,330 200,100 223,517
43,520 35,920 43,595 4,050 127,085 141,495
71,885 15,510 31,180 8,200 126,775 129,411
53,015 30,135 23,655 3,550 110,355 162,101
45,060 36,595 12,460 1,725 95,840 115,547
31,850 41,005 13,695 5,050 91,600 107,604
17,440 25,135 10,260 2,370 55,205 83,899
4,720 4,865 1,220 995 11,800 11,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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