AoeStats
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Nomad

510235309Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 58m 11s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Slavs · New Zealand
805
+16
🇨🇱 Romans · Chile
771
+17
🇲🇽 Varangians · Mexico
745
+19
🇺🇸 Sicilians · United States
856
-19
🇨🇳 Franks · China
808
-18
🇦🇷 Byzantines · Argentina
741
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,381 17:42 22:58 38:00 ⛏ Fast Castle
22 1,307 19:14 31:57 55:14 ⚔ Fish Boom into Drush into Towers FC
21 1,241 15:29 24:31 — ⚔ Scout Rush
20 1,140 15:23 29:00 47:53 ⚔ Fish Boom into Scouts
18 1,062 16:38 22:38 — ⛏ Fish Boom FC
18 1,037 16:49 30:29 46:21 ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
16,700 18,013 12,565 2,725 50,003 52,506
21,355 18,395 6,765 2,830 49,345 55,423
19,750 14,835 10,030 3,480 48,095 56,224
17,360 11,857 8,070 3,965 41,252 46,725
17,125 14,270 8,240 1,385 41,020 42,815
12,425 8,415 3,030 1,825 25,695 30,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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