AoeStats
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Arena

505848712Analyzed
2v2 RM · 19d ago on Sep 11, 2026· 47m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
822
+14
🇺🇸 Persians · United States
703
+20
🇹🇼 Huns · Taiwan
778
-43
🇹🇼 Spanish · Taiwan
778
-43
Player eAPM Actions Feudal Castle Imperial Opening
32 1,522 13:30 17:34 31:41 ⛏ Fast Castle
27 1,274 10:07 20:25 41:39 ⛏ Fast Castle
27 1,272 10:32 20:18 32:59 ⛏ Fast Castle
15 691 11:52 16:16 33:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,520 14,380 15,785 2,050 55,735 62,808
22,835 16,285 11,645 1,600 52,365 65,885
13,115 11,335 4,425 1,640 30,515 31,214
16,245 7,165 4,885 1,545 29,840 34,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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