AoeStats
← 夜李神66g

Arabia

503378688Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 49m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Slavs · Hong Kong SAR China
890
+13
🇩🇪 Teutons · Germany
868
+13
🇹🇼 Celts · Taiwan
813
-35
🇹🇼 Spanish · Taiwan
813
-35
Player eAPM Actions Feudal Castle Imperial Opening
29 1,432 12:53 20:32 — ⛏ Fast Castle
28 1,414 10:46 22:11 36:58
23 1,133 13:26 25:34 46:28 ⚔ M@A Rush
22 1,094 10:41 24:08 43:34 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,590 17,829 10,940 2,850 58,209 70,163
24,600 5,890 9,160 100 39,750 41,252
10,825 7,145 4,175 1,600 23,745 33,297
5,225 5,727 1,020 580 12,552 13,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.