AoeStats
← Ypsilon

Arena

509681244Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 39m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Tupi · Brazil
1190
+13
🇧🇷 Spanish · Brazil
1181
+13
🇧🇷 Franks · Brazil
1154
+14
🇧🇷 Poles · Brazil
1023
+20
🇭🇰 Burgundians · Hong Kong SAR China
1137
-16
🇫🇷 Vietnamese · France
1116
-15
🇹🇼 Varangians · Taiwan
1105
-15
🇹🇼 Persians · Taiwan
1089
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,076 10:40 14:53 31:37 ⛏ Fast Castle
44 1,713 10:41 14:28 34:21 ⛏ Fast Castle
33 1,304 11:18 15:14 31:13 ⛏ Fast Castle
30 1,184 10:55 15:43 35:18 ⛏ Fast Castle
24 931 11:42 16:33 36:36 ⛏ Fast Castle
21 835 11:47 15:35 — ⛏ Fast Castle
18 722 11:11 16:02 29:53 ⛏ Fast Castle
15 602 11:36 15:47 31:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,240 16,240 4,680 1,650 42,810 46,138
17,400 9,425 8,145 2,900 37,870 40,470
15,050 9,715 7,295 850 32,910 43,624
16,220 9,480 5,105 980 31,785 33,268
11,420 11,345 5,405 1,710 29,880 33,112
12,500 4,230 6,350 2,800 25,880 28,622
9,250 9,835 3,480 2,180 24,745 25,840
7,700 5,570 1,190 2,350 16,810 18,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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