AoeStats
← Ypsilon

Arena

509490486Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 58m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Tupi · Brazil
1216
+14
🇺🇸 Poles · United States
1213
+14
🇺🇸 Bohemians · United States
1157
+16
🇺🇸 Portuguese · United States
1155
+16
🇲🇽 Varangians · Mexico
1218
-17
🇨🇱 Franks · Chile
1190
-16
🇫🇷 Aztecs · France
1161
-15
🇨🇱 Khmer · Chile
1084
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,947 8:45 14:21 41:03 ⛏ Fast Castle
43 2,523 10:43 15:36 34:10 ⛏ Fast Castle
41 2,433 10:44 14:43 28:28 ⛏ Fast Castle
39 2,304 10:28 14:35 38:11 ⛏ Fast Castle
31 1,817 11:38 15:34 39:19 ⛏ Fast Castle
27 1,601 12:01 15:32 — ⛏ Fast Castle
27 1,579 10:32 14:26 — ⛏ Fast Castle
12 689 10:07 14:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,195 13,735 26,195 3,685 91,810 103,393
38,900 13,585 33,655 1,600 87,740 106,104
24,840 32,730 17,435 1,250 76,255 83,145
32,450 22,685 15,620 4,920 75,675 81,236
24,220 22,725 10,595 4,605 62,145 75,710
18,210 16,625 5,250 1,150 41,235 54,773
11,225 10,836 2,050 960 25,071 29,530
3,315 3,250 570 140 7,275 7,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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