AoeStats
← Ypsilon

Arabia

509177733Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 3m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1342
+12
🇦🇷 Vietnamese · Argentina
1327
+12
🇦🇷 Spanish · Argentina
1305
+13
🇨🇱 Persians · Chile
1088
+22
🇲🇽 Franks · Mexico
1265
-16
🇧🇷 Ethiopians · Brazil
1260
-16
🇦🇷 Varangians · Argentina
1235
-15
🇺🇸 Britons · United States
1181
-12
Player eAPM Actions Feudal Castle Imperial Opening
76 228 — — —
75 225 — — —
56 168 — — —
55 166 — — —
49 148 — — —
42 127 — — —
33 99 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 100 0 0 650 558
450 100 0 0 550 454
350 100 0 0 450 388
300 100 0 0 400 441
200 100 0 0 300 349
150 100 0 0 250 211
150 0 0 0 150 369
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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