AoeStats
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Arena

508731728Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 39m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1542
+12
🇲🇽 Persians · Mexico
1470
+15
🇨🇳 Franks · China
1455
+16
🇹🇷 Danes · Türkiye
1444
+16
🇦🇱 Teutons · Albania
1489
-16
🇦🇱 Malians · Albania
1463
-15
1436
-14
🇩🇪 Danes · Germany
1435
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,004 10:40 15:06 29:01 ⛏ Fast Castle
45 1,775 10:02 14:40 31:40 ⛏ Fast Castle
39 1,539 10:48 15:06 29:52 ⛏ Fast Castle
38 1,510 10:13 13:47 31:12 ⛏ Fast Castle
34 1,328 9:55 13:36 31:05 ⛏ Fast Castle
33 1,302 10:02 13:44 28:51 ⛏ Fast Castle
32 1,285 9:57 14:22 31:23 ⛏ Fast Castle
28 1,124 9:01 15:08 29:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,160 10,600 22,245 950 62,955 69,135
20,230 9,485 11,920 300 41,935 43,592
22,640 11,010 5,345 2,935 41,930 53,883
17,610 14,065 7,045 2,185 40,905 42,779
19,700 8,499 10,615 855 39,669 45,008
15,200 11,260 7,355 3,595 37,410 40,263
15,340 8,925 4,930 2,800 31,995 34,070
10,925 7,925 5,620 2,210 26,680 33,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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