AoeStats
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Oasis

509035806Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 22m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Danes · Hong Kong SAR China
1012
+14
🇹🇼 Franks · Taiwan
1006
+14
🇹🇼 Celts · Taiwan
998
+15
🇭🇰 Vietnamese · Hong Kong SAR China
902
+19
1005
-17
🇪🇸 Khmer · Spain
965
-15
🇨🇳 Ethiopians · China
952
-15
🇨🇳 Huns · China
946
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,106 10:20 19:22 —
30 686 11:14 14:51 — ⛏ Fast Castle
27 608 10:14 18:59 — ⛏ Fast Castle
23 531 11:33 16:47 — ⚔ Archers FC
18 405 13:10 18:10 — ⛏ Fast Castle
16 357 12:50 — — ⛏ Fast Castle
14 326 12:34 17:24 — ⛏ Fast Castle
10 230 12:11 19:52 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,750 4,510 200 300 10,760 10,789
4,505 2,910 1,495 100 9,010 9,178
4,275 3,360 500 0 8,135 11,089
4,750 1,920 610 750 8,030 9,533
3,960 3,284 680 0 7,924 8,907
3,735 2,134 895 0 6,764 7,311
3,855 2,695 200 0 6,750 8,719
3,560 2,460 200 325 6,545 7,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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