MegaRandom
504388494Analyzed4v4 RM
·
26d ago on Sep 5, 2026·
51m 14s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 149,466 analysed team-game players on MegaRandom.
TheBarb
C
Feudal Age
13:21
vs 11:14
btm 14%
Castle Age
17:20
vs 20:18
top 24%
Imperial Age
42:17
vs 37:21
btm 20%
eAPM
21
vs 28
btm 31%
First military
17:49
vs 14:32
btm 30%
▼
Slow Feudal Age at 13:21 — slower than 86% of analysed players on MegaRandom
▲
Fast Castle Age at 17:20 — faster than 76% of analysed players on MegaRandom
▼
Slow Imperial Age at 42:17 — slower than 80% of analysed players on MegaRandom
▼
Loom after the Feudal click (11:13) — usually safest before it
Jakovasaurus
D
Feudal Age
13:23
vs 11:14
btm 14%
Castle Age
24:35
vs 20:18
btm 16%
Imperial Age
43:35
vs 37:21
btm 15%
eAPM
16
vs 28
btm 19%
First military
18:13
vs 14:32
btm 28%
▼
Slow Feudal Age at 13:23 — slower than 86% of analysed players on MegaRandom
▼
Slow Castle Age at 24:35 — slower than 84% of analysed players on MegaRandom
▼
Slow Imperial Age at 43:35 — slower than 85% of analysed players on MegaRandom
▼
Low eAPM (16) — busier hands win idle time back
▼
Town centers idle 3:05 of the first 24:35 — keep villagers queued
Selethen
D
Feudal Age
12:14
vs 11:14
btm 28%
Castle Age
23:56
vs 20:18
btm 20%
Imperial Age
36:04
vs 37:21
top 40%
eAPM
10
vs 28
btm 6%
First military
19:06
vs 14:32
btm 24%
▼
Slow Castle Age at 23:56 — slower than 80% of analysed players on MegaRandom
▼
Low eAPM (10) — busier hands win idle time back
▼
Town centers idle 3:16 of the first 23:56 — keep villagers queued
DR 'TISM
B
Feudal Age
12:47
vs 11:14
btm 20%
Castle Age
16:43
vs 20:18
top 19%
Imperial Age
31:25
vs 37:21
top 10%
eAPM
17
vs 28
btm 22%
First military
24:10
vs 14:32
btm 9%
▼
Slow Feudal Age at 12:47 — slower than 80% of analysed players on MegaRandom
▲
Fast Castle Age at 16:43 — faster than 81% of analysed players on MegaRandom
▲
Fast Imperial Age at 31:25 — faster than 90% of analysed players on MegaRandom
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom after the Feudal click (21:36) — usually safest before it
▼
First military only at 24:10 (Monk) — later than 91% of analysed players on MegaRandom
▲
Town centers almost never idle — 2s across the first 16:43
dean03110206
B
Feudal Age
12:05
vs 11:14
btm 31%
Castle Age
16:44
vs 20:18
top 19%
Imperial Age
34:39
vs 37:21
top 29%
eAPM
26
vs 28
btm 45%
First military
22:06
vs 14:32
btm 13%
▲
Fast Castle Age at 16:44 — faster than 81% of analysed players on MegaRandom
▲
Fast Imperial Age at 34:39 — faster than 71% of analysed players on MegaRandom
▼
First military only at 22:06 (Spearman) — later than 87% of analysed players on MegaRandom
▲
Town centers almost never idle — 3s across the first 16:44
牛春花板面
D
Feudal Age
15:25
vs 11:14
btm 4%
Castle Age
23:06
vs 20:18
btm 26%
Imperial Age
—
vs 37:21
btm 0%
eAPM
5
vs 28
btm 2%
▼
Slow Feudal Age at 15:25 — slower than 96% of analysed players on MegaRandom
▼
Low eAPM (5) — busier hands win idle time back
▲
Town centers almost never idle — 27s across the first 23:06
不知者
A
Feudal Age
11:01
vs 11:14
top 45%
Castle Age
16:09
vs 20:18
top 14%
Imperial Age
32:25
vs 37:21
top 15%
eAPM
18
vs 28
btm 25%
First military
13:03
vs 14:32
top 39%
▲
Fast Castle Age at 16:09 — faster than 86% of analysed players on MegaRandom
▲
Fast Imperial Age at 32:25 — faster than 85% of analysed players on MegaRandom
▼
Low eAPM (18) — busier hands win idle time back
▼
Loom after the Feudal click (14:05) — usually safest before it
▲
Town centers almost never idle — 10s across the first 16:09
若叶睦
B
Feudal Age
11:42
vs 11:14
btm 39%
Castle Age
20:39
vs 20:18
btm 47%
Imperial Age
31:17
vs 37:21
top 10%
eAPM
31
vs 28
top 42%
First military
12:19
vs 14:32
top 33%
▲
Fast Imperial Age at 31:17 — faster than 90% of analysed players on MegaRandom
▼
Loom never researched — one lost villager costs more