AoeStats
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MegaRandom

504388494Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 51m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1062
+14
🇺🇸 Georgians · United States
1013
+16
🇺🇸 Slavs · United States
1002
+17
🇺🇸 Hindustanis · United States
940
+20
🇭🇰 Khmer · Hong Kong SAR China
1029
-17
🇨🇳 Turks · China
1025
-17
🇹🇼 Celts · Taiwan
1015
-17
🇨🇳 Huns · China
1008
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,584 11:42 20:39 31:17 ⚔ Fire Galleys into Scouts
26 1,320 12:05 16:44 34:39 ⛏ Fast Castle
21 1,051 13:21 17:20 42:17 ⛏ Fish Boom FC
18 925 11:01 16:09 32:25 ⚔ Scouts FC
17 860 12:47 16:43 31:25 ⛏ Fast Castle
16 845 13:23 24:35 43:35 ⛏ Fish Boom into Galleys
10 492 12:14 23:56 36:04 ⛏ Fish Boom FC
5 263 15:25 23:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,045 15,305 19,305 7,000 72,655 88,268
12,565 20,036 8,435 2,285 43,321 46,362
18,385 12,291 9,250 1,500 41,426 45,590
18,010 12,300 7,110 3,050 40,470 63,830
19,825 12,075 6,705 1,675 40,280 41,758
13,480 15,740 3,915 2,380 35,515 42,132
19,210 10,190 4,385 890 34,675 42,912
5,600 3,120 400 4,000 13,120 18,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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