AoeStats
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Arena

510021657Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 45m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Mongols · Venezuela
979
+15
🇦🇷 Maya · Argentina
954
+16
🇳🇱 Huns · Netherlands
997
-17
🇦🇺 Varangians · Australia
922
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,402 11:48 15:41 27:58 ⛏ Fast Castle
30 1,369 11:52 16:19 32:35 ⛏ Fast Castle
22 990 10:42 16:06 27:55 ⛏ Fast Castle
19 872 11:16 16:00 29:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,680 15,248 11,075 1,625 51,628 61,888
18,455 16,510 14,805 1,500 51,270 58,442
11,525 15,290 10,360 3,115 40,290 52,957
14,395 10,250 8,840 2,180 35,665 36,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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