AoeStats
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Fortress

509809652Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 60m 58s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1231
+6
🇺🇸 Saxons · United States
1079
+20
🇻🇪 Sicilians · Venezuela
999
-9
🇬🇧 Vikings · United Kingdom
958
-8
Player eAPM Actions Feudal Castle Imperial Opening
33 2,012 7:31 11:15 37:50 ⛏ Fast Castle
25 1,548 7:46 11:37 37:30 ⛏ Fast Castle
22 1,345 7:19 12:14 43:01 ⚔ FC into Skirms
21 1,272 8:34 12:46 36:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,060 43,425 28,770 5,300 110,555 126,176
28,670 20,365 17,830 3,700 70,565 80,048
17,230 14,990 12,295 3,435 47,950 47,914
20,415 10,110 14,810 1,830 47,165 51,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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