AoeStats
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Baltic

510783682Analyzed
2v2 RM · 11h ago on Oct 2, 2026· 34m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Danes · Canada
604
+13
🇨🇴 Teutons · Colombia
593
+14
🇫🇷 Franks · France
548
-14
🇫🇷 Britons · France
530
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 745 12:12 25:52 — ⚔ Fire Galley Rush
14 484 13:15 21:07 — ⛏ Fish Boom FC
13 439 13:43 25:55 — ⛏ Fish Boom into Fire Galleys FC
12 403 13:32 24:10 —

Resources

Player Food Wood Gold Stone Spent Collected
7,160 7,100 1,570 965 16,795 20,291
8,565 4,720 2,320 975 16,580 22,032
5,025 6,110 2,185 1,845 15,165 17,254
4,345 6,380 1,330 1,095 13,150 16,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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