AoeStats
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Pilgrims

510073723Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 22m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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🇨🇳 Japanese · China
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🇹🇼 Turks · Taiwan
1327
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Player eAPM Actions Feudal Castle Imperial Opening
53 1,206 13:54 — — ⛏ Fish Boom
34 783 13:54 — — ⚔ Fish Boom into Archers
34 786 12:01 15:45 — ⛏ Fish Boom FC
30 688 10:15 15:30 — ⛏ Fish Boom FC
28 650 12:40 16:38 — ⛏ Fish Boom FC
22 508 11:46 15:26 — ⛏ Fish Boom FC
22 492 — — —
18 419 13:01 17:02 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,755 5,015 1,960 1,400 15,130 15,715
4,725 5,193 1,535 1,500 12,953 14,062
5,950 5,124 300 1,050 12,424 12,551
4,575 5,035 1,330 1,150 12,090 12,892
3,175 3,365 1,125 880 8,545 8,737
3,100 4,150 540 240 8,030 8,860
2,925 3,030 520 470 6,945 8,259
500 625 50 100 1,275 1,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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