AoeStats
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Nomad

510065702Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 53m 34s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Hindustanis · Belgium
1506
+10
🇨🇳 Japanese · China
1351
+17
🇻🇳 Saxons · Vietnam
1293
+19
🇳🇿 Mongols · New Zealand
1527
-21
🇳🇿 Malians · New Zealand
1332
-14
🇳🇿 Saxons · New Zealand
1249
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 2,386 14:02 23:20 44:13 ⛏ Fish Boom into Galleys FC
35 1,873 12:04 17:24 44:23 ⛏ Fish Boom FC
33 1,770 13:45 18:17 — ⛏ Fish Boom FC
33 1,773 13:07 18:57 41:48 ⚔ Fish Boom into Scouts
23 1,236 15:33 20:35 34:32 ⛏ Fish Boom FC
21 1,118 13:48 19:09 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,050 17,124 22,565 4,445 75,184 78,718
19,615 19,500 7,945 10,125 57,185 71,705
16,575 19,929 12,105 5,050 53,659 60,633
16,295 20,367 9,740 2,550 48,952 57,081
14,870 12,670 3,955 2,535 34,030 36,833
12,260 12,219 3,520 1,055 29,054 34,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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