AoeStats
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Arena

509844046Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 47m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1453
+15
🇩🇪 Teutons · Germany
1369
+18
🇧🇷 Bulgarians · Brazil
1259
+23
🇹🇼 Danes · Taiwan
1447
-20
🇨🇳 Persians · China
1430
-19
🇨🇳 Mongols · China
1377
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 2,602 9:35 13:36 27:40 ⛏ Fast Castle
47 2,234 10:03 13:45 28:08 ⛏ Fast Castle
45 2,104 9:49 14:30 28:48 ⛏ Fast Castle
34 1,593 10:57 14:31 28:38 ⛏ Fast Castle
32 1,496 10:42 15:28 32:28 ⛏ Fast Castle
27 1,262 10:00 13:21 28:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
N
46,410 22,705 25,485 2,650 97,250 99,894
41,825 17,680 17,370 3,500 80,375 81,550
34,665 18,613 17,545 1,525 72,348 84,198
29,010 23,530 16,450 885 69,875 74,449
25,340 21,567 14,140 4,850 65,897 71,853
16,940 18,265 13,675 4,500 53,380 60,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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