AoeStats
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Lombardia

509051099Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 46m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
50 2,323 9:15 20:05 35:15 ⚔ Scout Rush
47 2,175 11:23 15:45 31:56 ⛏ Fast Castle
46 2,139 11:01 22:49 36:08 ⚔ Scout Rush
39 1,777 8:30 17:55 31:29 ⛏ Fast Castle
39 1,781 10:59 15:01 29:21 ⛏ Fast Castle
27 1,237 11:48 15:38 30:30 ⛏ Fast Castle
25 1,140 9:03 21:40 32:04 ⚔ Scout Rush
24 1,113 11:08 16:18 33:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,830 16,243 15,460 3,650 63,183 73,674
16,650 24,371 16,865 3,605 61,491 71,470
25,065 11,339 13,180 4,440 54,024 55,886
17,200 19,782 13,800 2,900 53,682 65,232
23,825 19,100 7,840 2,370 53,135 57,965
26,115 12,997 6,840 2,085 48,037 52,744
22,040 10,590 11,160 1,630 45,420 52,893
8,725 13,751 10,590 2,025 35,091 37,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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