AoeStats
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Fortress

508634901Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 54m 20s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Goths · Australia
1517
+11
🇦🇺 Hindustanis · Australia
1506
+12
🇦🇺 Vietnamese · Australia
1455
+14
🇨🇳 Poles · China
1471
-14
🇯🇵 Saxons · Japan
1417
-13
🇨🇳 Mongols · China
1345
-10
Player eAPM Actions Feudal Castle Imperial Opening
43 2,312 6:28 12:41 26:32 ⛏ Fast Castle
42 2,258 7:32 11:51 26:27 ⛏ Fast Castle
27 1,490 8:08 11:41 24:27 ⛏ Fast Castle
20 1,090 7:10 10:45 34:32 ⛏ Fast Castle
17 949 7:53 11:50 35:33 ⛏ Fast Castle
16 889 7:14 11:53 28:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,050 18,704 18,525 3,000 83,279 93,022
24,150 32,350 21,775 3,675 81,950 92,178
35,660 28,610 14,905 2,055 81,230 107,146
18,100 24,295 10,720 3,925 57,040 68,514
20,920 8,075 7,290 725 37,010 37,858
15,040 7,550 3,100 2,655 28,345 32,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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