AoeStats
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Nomad

510127895Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 36m 25s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1035
+12
🇨🇭 Varangians · Switzerland
960
+14
🇪🇸 Franks · Spain
956
-14
🇹🇷 Khmer · Türkiye
912
-27
Player eAPM Actions Feudal Castle Imperial Opening
32 1,160 15:09 30:14 35:59 ⚔ Fish Boom into Scouts into Fire Galleys
19 705 14:10 19:43 — ⚔ Fish Boom FC into Archers
17 635 15:49 20:58 — ⛏ Fast Castle
16 596 17:16 21:17 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,165 10,881 2,910 1,730 21,686 22,821
9,795 7,891 3,025 400 21,111 20,970
8,445 8,571 3,485 200 20,701 22,667
4,345 4,135 1,215 1,600 11,295 10,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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