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Fortress

509275574Analyzed
4v4 RM · 8d ago on Sep 26, 2026· 71m 48s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1141
+13
🇲🇽 Khmer · Mexico
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🇲🇽 Byzantines · Mexico
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Player eAPM Actions Feudal Castle Imperial Opening
28 2,045 8:15 12:14 33:55 ⛏ Fast Castle
26 1,888 8:15 13:18 20:57 ⛏ Fast Castle
25 1,817 7:51 13:25 28:55 ⛏ Fast Castle
21 1,481 8:54 15:34 28:33 ⛏ Fast Castle
17 1,190 6:45 11:19 23:40 ⛏ Fast Castle
16 1,182 6:19 14:05 19:18 ◆ FC into Fast Imp
15 1,063 7:12 12:07 34:51 ⛏ Fast Castle
9 669 5:32 16:32 27:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,820 18,570 29,965 4,915 113,270 158,331
29,835 28,885 29,915 2,350 90,985 105,742
33,800 33,550 17,485 3,345 88,180 92,246
36,170 24,300 22,155 2,535 85,160 90,668
37,945 22,165 22,140 1,800 84,050 115,174
26,455 29,510 22,085 5,010 83,060 96,734
25,025 29,505 22,400 1,595 78,525 101,052
34,755 13,135 16,670 2,210 66,770 76,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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