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Fortress

509253861Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 74m 28s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1088
+18
🇲🇽 Khmer · Mexico
1073
+18
🇲🇽 Franks · Mexico
1028
+20
🇲🇽 Dravidians · Mexico
1017
+20
🇨🇳 Spanish · China
1150
-20
🇲🇽 Mongols · Mexico
1144
-20
🇲🇽 Chinese · Mexico
1099
-18
🇺🇸 Varangians · United States
1094
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 2,708 8:37 12:52 28:45 ⛏ Fast Castle
35 2,605 6:47 12:01 45:57 ⛏ Fast Castle
34 2,520 7:19 11:34 27:41 ⛏ Fast Castle
31 2,289 7:37 12:07 26:23 ⛏ Fast Castle
23 1,695 8:34 16:54 23:45 ⛏ Fast Castle
21 1,578 9:19 12:56 26:26 ⛏ Fast Castle
19 1,409 7:13 11:05 26:52 ⛏ Fast Castle
19 1,400 7:01 11:47 28:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
82,320 22,120 38,640 4,650 147,730 156,667
61,025 26,185 49,630 5,210 142,050 154,126
46,400 31,295 27,465 5,045 110,205 159,596
39,300 40,165 22,690 3,855 106,010 131,644
43,250 20,795 29,060 1,275 94,380 97,724
14,905 43,714 26,655 4,705 89,979 121,419
26,960 31,980 23,070 3,305 85,315 95,427
40,465 21,160 17,780 3,195 82,600 98,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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