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Fortress

509244982Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 69m 22s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1073
+15
🇲🇽 Khmer · Mexico
1057
+16
🇲🇽 Italians · Mexico
1011
+17
🇲🇽 Danes · Mexico
999
+18
🇧🇷 Lithuanians · Brazil
1078
-18
🇧🇷 Vietnamese · Brazil
1065
-17
🇨🇴 Bohemians · Colombia
1038
-16
🇦🇺 Spanish · Australia
1000
-45
Player eAPM Actions Feudal Castle Imperial Opening
33 2,311 6:43 12:39 27:13 ⛏ Fast Castle
33 2,274 7:28 12:41 24:51 ⛏ Fast Castle
27 1,853 8:06 11:50 30:38 ⛏ Fast Castle
25 1,723 7:02 14:12 25:58 ⛏ Fast Castle
20 1,395 6:50 11:44 32:45 ⛏ Fast Castle
19 1,324 7:14 11:49 26:26 ⛏ Fast Castle
19 1,287 7:46 15:39 25:13 ⛏ Fast Castle
18 1,255 8:07 15:00 29:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,695 21,020 35,535 4,670 133,920 155,033
19,180 56,480 41,225 4,425 121,310 173,394
60,980 18,465 32,835 3,190 115,470 193,603
34,430 24,065 24,510 3,390 86,395 105,155
43,890 18,960 19,255 3,375 85,480 96,011
26,700 35,162 15,735 2,325 79,922 110,366
25,700 28,625 18,745 2,145 75,215 83,835
25,765 21,395 7,555 2,705 57,420 71,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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