AoeStats
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Oasis

508990287Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 67m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Ethiopians · Canada
1383
+18
🇨🇱 Persians · Chile
1375
+18
🇦🇺 Tupi · Australia
1374
+18
🇵🇹 Saracens · Portugal
1370
+18
🇺🇸 Varangians · United States
1500
-22
🇺🇸 Koreans · United States
1442
-19
🇦🇷 Saracens · Argentina
1370
-16
🇲🇽 Shu · Mexico
1355
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 3,993 10:25 24:03 37:57 ⚔ Archer Rush
59 3,980 9:44 13:53 38:12 ⛏ Fast Castle
54 3,646 10:00 19:04 40:24 ⚔ Scout Rush
53 3,586 9:02 22:39 37:50 ⚔ Archer Rush
50 3,386 10:40 14:28 34:43 ⛏ Fast Castle
42 2,799 8:53 26:07 51:09 ⚔ Archer Rush
40 2,661 9:43 22:49 39:02 ⚔ Archers into Skirms
39 2,604 8:51 23:02 38:13 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
60,175 30,975 26,325 6,235 123,710 128,581
66,255 25,959 26,705 1,865 120,784 124,751
45,970 25,140 33,345 5,835 110,290 119,791
41,995 26,583 29,370 6,390 104,338 111,794
20,790 38,448 19,510 5,200 83,948 90,060
12,735 28,309 26,085 4,000 71,129 77,862
19,270 31,538 9,525 2,320 62,653 66,165
16,370 24,607 12,210 3,980 57,167 63,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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