AoeStats
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Fortress

509534859Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 52m 25s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
1110
+16
🇨🇱 Byzantines · Chile
1095
+17
🇨🇦 Saracens · Canada
1121
-17
🇨🇦 Saxons · Canada
1108
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,551 7:13 13:18 29:23 ⛏ Fast Castle
37 1,926 8:08 11:37 30:01 ⛏ Fast Castle
33 1,742 6:53 10:40 38:12 ⛏ Fast Castle
28 1,454 7:46 12:15 35:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,330 18,550 15,245 2,475 63,600 76,337
28,240 17,850 16,570 235 62,895 67,227
16,815 18,320 10,880 2,410 48,425 78,616
12,905 15,170 12,450 1,510 42,035 41,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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