AoeStats
← [Massa] Edo

African Clearing

510667454Analyzed
3v3 RM · 3h ago on Oct 2, 2026· 87m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vikings · Brazil
1406
+13
🇧🇷 Mongols · Brazil
1402
+13
🇺🇸 Koreans · United States
1399
+14
🇭🇰 Japanese · Hong Kong SAR China
1451
-18
🇦🇹 Danes · Austria
1344
-13
🇦🇷 Magyars · Argentina
1240
-9
Player eAPM Actions Feudal Castle Imperial Opening
76 6,646 13:36 17:19 40:35 ⛏ Fast Castle
51 4,469 13:04 24:46 44:49 ⚔ Scout Rush
50 4,379 11:44 24:06 51:12 ⚔ Scout Rush
49 4,333 11:13 17:00 47:29 ⛏ Fast Castle
40 3,512 11:34 28:31 47:39 ⚔ Tower Rush
40 3,510 13:29 18:00 37:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,340 44,794 30,950 4,150 125,234 132,456
23,855 68,311 24,260 6,560 122,986 143,539
43,520 49,990 17,735 8,650 119,895 157,432
55,240 44,989 14,745 3,985 118,959 124,180
42,620 23,371 13,380 3,660 83,031 83,513
32,100 34,645 7,035 4,425 78,205 79,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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